solid birch, solid maple, steel, PET-film, generative music
AUTOMATA is a collaboration between composer and sound artist Anton Örarbäck and artist and designer Evelina Björnqvitst. The concept is inspired by the player-free simulation game ‘Game of Life’, a cellular automation created by mathematician John Horton Conway in 1970. The game begins with a chosen pattern of living and dead cells on a grid, which then evolves over time according to simple rules- forming moving and changing patterns.
Rule 1. Start at any point
Rule 2. When error, reset
Rule 3. Expand the borders, find form beyond the edges
The installation builds on a five month long, unrestricted correspondence where the artists formulated rules for each other’s processes. The rules of the game could change at any time. Through sculpture and music composition you find yourself in an installation in a space between automation and human influence. The sound composition is a self-generating loop that gradually slows down over the course of the exhibition period. The audience can, either voluntarily or involuntarily, influence the harmony through small piezo elements placed throughout the room. AUTOMATA is an ongoing experiment in slowness, change, and the ever-unfolding.
Idea / concept: Evelina Björnqvist and Anton Örarbäck
Object design / sculpture: Evelina Björnqvist
Composition / music: Anton Örarbäck
Photography: Sebastian Waldenby
Graphic design: Emilia Wärff
Special thanks to Sture Peterson, Ludde Falk
With support from KulturUngdom
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solid maple, solid birch, stoneware, glazes, arenga fibre, zipper, textile ribbon
The installation is based on the idea of the hallways’ act in a home as an intermezzo - a short dramatic, musical, or light characterful performance inserted between the acts of a drama or opera. With a scenographic view and a conceptual approach, I have explored the hallways’ components in correlation with our subconscious routines within that room. The project aims to discover everyday life choreographies with the material world and challenge the hallways’ practical tone. The wooden and ceramic objects are created with a focus on sensory experiences and particularly their sounds, which together play the hallways’ symphony.
The project was made in collaboration with choreographer and dancer Ida Kjällquist.
solid birch, solid maple, steel, PET-film, generative music
AUTOMATA is a collaboration between composer and sound artist Anton Örarbäck and artist and designer Evelina Björnqvitst. The concept is inspired by the player-free simulation game ‘Game of Life’, a cellular automation created by mathematician John Horton Conway in 1970. The game begins with a chosen pattern of living and dead cells on a grid, which then evolves over time according to simple rules- forming moving and changing patterns.
Rule 1. Start at any point
Rule 2. When error, reset
Rule 3. Expand the borders, find form beyond the edges
The installation builds on a five month long, unrestricted correspondence where the artists formulated rules for each other’s processes. The rules of the game could change at any time. Through sculpture and music composition you find yourself in an installation in a space between automation and human influence. The sound composition is a self-generating loop that gradually slows down over the course of the exhibition period. The audience can, either voluntarily or involuntarily, influence the harmony through small piezo elements placed throughout the room. AUTOMATA is an ongoing experiment in slowness, change, and the ever-unfolding.
Idea / concept: Evelina Björnqvist and Anton Örarbäck
Object design / sculpture: Evelina Björnqvist
Composition / music: Anton Örarbäck
Photography: Sebastian Waldenby
Graphic design: Emilia Wärff
Special thanks to Sture Peterson, Ludde Falk
With support from KulturUngdom